A subreddit dedicated to 'The 321' - Brevard County, Florida - The Space Coast! Home to Titusville, Cape Canaveral, Cocoa Beach, Rockledge, Viera, Melbourne, Satellite Beach, Indialantic, old Eau Gallie, Palm Bay, and plenty more.
I'm looking to take my children fishing in West Palm. It's been many years for me and that was all up north. Any suggestions on some relaxing fishing locations and what type of fish i would be trying to catch there?
Thank you in advance.
DISCLAIMER I almost didn’t post this. Not because I think it’s too wild or doesn’t make any sense. In fact, quite the opposite. The information I present here, which is the result of countless hours spent re-watching videos, listening to audio, and cross-referencing official information, is something that now seems to me to be far too viable not to be correct. I have actually tried to prove this theory wrong and… well basically I can’t. So, please bear this in mind as you read. This could end up being one of those rare occasions when we’re actually onto something. Either way, I hope you enjoy the post. First point; this is going to be a
long post. Given the subject matter, it needs to be. Second point; I have not added any images or videos directly
into the post but have instead included a great many links embedded within the text itself. This should ensure that the post is no longer than it needs to be but should still allow you sufficient opportunity to fully scrutinize every part of my theory, so that you can determine for
yourself whether or not you think it holds weight.
I have organised all of the information under specific headings designed to make everything more accessible. Each section focuses on a particular aspect of the main theory. Even if you think that some of what you are reading may not be relevant, I can assure you that everything written here has been included as an important part of a much larger puzzle, and so I would advise that you patiently make your way through the entirety of the post. In an effort to ensure that your time invested here is appropriately rewarded, and in the spirit of preserving the scientific method, I have tried to keep flavor text and blind speculation down to an absolute minimum.
Note that I will be listing various aspects of this post as being confirmed correct or incorrect as and when we have official information to verify such facts. So here we are, after five long years of waiting, the inevitable release of
Starfield, like the event horizon of some nearby black hole, is almost upon us. With the Showcase now a mere 24 hours away, it is time for us to take a look at what makes this particular game so special, as well as discovering just how we will be given the means to fly among the stars.
And so, without further ado, let us begin.
Hitchhiker's Guide From watching gameplay footage, and also listening to various devs talk about Starfield, we know that at some along the early part of the story, we will find ourselves on board a
Constellation Starship, which is appropriately named
Frontier. With us on the ship is
VASCO, an adorable robot assistant who will eventually become one of our possible companions. But how did we even end up on this ship? Well firstly, I do not believe that Frontier is
our ship, or at least not at first. And so, we’re probably here in the capacity of a ‘guest’ of some kind, or more likely, a hitchhiker.
If we take a look at
this scene, we first hear a male shouting
“that’s the Crimson Fleet!” and then a female saying
“Everybody get ready!” After this, we can see that the group we are with is attacked. We already know that we uncover some kind of
unknown artifact whilst
mining for ore near the beginning of the Main Quest, and that the aforementioned Crimson Fleet is essentially an organised collective of space pirates. But what we don’t know is
why they attacked us. This is not something I will be diving into in this particular post, although I do have some theories about this. But the relevance of the series of events here described cannot be understated, as they seem to be the launching point for our entry into Constellation and the adventures that follow.
Next, if we look a little further, we can see that
this seemingly-important member of Constellation is not with us when we arrive at their
Headquarters on
Jemison, which suggests that he may have been killed during the above mentioned attack. Also note that, in-spite of not having a voiced protagonist this time round, we can clearly hear
somebody talking over Frontier’s comms system, which means that there must be a designated pilot. Given the fact that we don’t see anyone who is
confirmed as being the pilot (although it may actually be
this person), it is safe to assume that this designated individual was with us during the flight but was first injured in the attack on the planet’s surface and was then taken to Medical Bay after we successfully land on Jemison.
It is my belief that, after perhaps being exposed to some kind of energy pulse from a grenade or something similar, the first member of Constellation we see was outright killed (hence why we are then asked to join up ourselves, perhaps to take over his role). The pilot, however, clearly survived as we can hear him talking to Control over the comms system during what is actually an extended two-way conversation, but I think that his
vision was somehow compromised so that, even though he is able to speak, he is temporarily unable to see. The good news about this most unfortunate situation is that it opens the door for us to quickly step into the hot seat and, with the pilot acting as our guide, we will experience our very first
Starfield flight tutorial.
Radio Chatter If you listen to the beginning of both the
Official Teaser Trailer and
Official Gameplay Reveal for Starfield, you will hear both halves of the radio conversation I have referenced above, or at least the parts of it that Bethesda have given us so far. The first of these is spoken by somebody being referred to as
Control, and the second by Frontier’s pilot. I previously
posted a link to an audio I made and put up on
Soundcloud, which gives us all of the confirmed parts of this conversation carefully spliced together and enhanced for clarity. Note that some of the audio, despite these enhancements, is a little hard to make out.
The final, in-game conversation is going to be a fair bit longer than what we have here and will be based on the specific processes that are required before attempting a
Grav Jump. I don’t think we will hear this conversation every time we perform a Jump (especially given that our protagonist does not speak), but the first time we experience this early step-out moment, a detailed and appropriate pre-launch conversation will only serve to enhance what I’m sure will be an awe-inspiring experience.
Note that, at the end of this post, I have provided a link to a written transcript detailing what I think is being said in the full version of the above conversation. In the meantime, here is a breakdown of the confirmed parts of this audio. This is slightly different from the version I previously posted, due to new evidence clarifying exactly what is being said here. I have left line-spaces to help show where the missing parts of the audio will eventually go:
PILOT: "Control this is Constellation Starship Frontier." CONTROL: "Constellation Starship Frontier, we have you on scanners." PILOT: "We're ready to start on your signal." CONTROL: "Performing Road Systems check. Helium-3 tanks, check. Seals are intact." PILOT: "Maintaining Exit Vector course, Steady 'till Ready." CONTROL: "We are still go." PILOT: "Coordinates input, plotting Jump course." CONTROL: "We read you Constellation." PILOT: "Sky-Bus is converged, we're looking good." CONTROL: "Jemison route looks good." PILOT: "Allocating Auxiliary Reactor Power." CONTROL: "Prepare for departure. Graviton Loop Array Spool, check." PILOT: "System checks are green across the board." CONTROL: "Your space Lane is clear." PILOT: "Grav Jump commencing in 5, 4, 3, 2, 1." Road-Trip At first, this seems like a typical, albeit futuristic version of an Air Traffic Control conversation. After all, much of what is being said does sound very familiar, and the rest seems appropriate to Starfield’s apparent Hard Science Fiction theme. But it’s only when you start digging a little deeper that you realize that something else is going on here as well.
Note the following terms taken from the above transcript:
Road,
Exit,
Course,
Coordinates,
Bus,
Route,
Departure and
Lane. All these words share a very noticeable common theme. They are all in some way related to
Road Networks. Note also the phrase “
green across the board," which sounds like it could also be a reference to
Traffic Lights.
Zooming Along Next, let’s look at
this map, which features the home of a certain
Software Development Company you may have heard of. If you zoom out a fair bit, you will see two large Cities, namely
Washington and
Baltimore. Zoom out a little more, and you can now see the cities of
Richmond to the South and
Pittsburgh to the North-West. Zoom back in over any of these four major cities, and you will see that there are many more smaller locations within each of the city limits.
Now scroll the map over to any of the areas outside of these cities, and you will find a multitude of other important locations. These include
residential areas,
airports,
medical facilities,
sports and leisure facilities,
research facilities,
manufacturing facilities, tech companies,
supermarkets),
hotels,
places of worship, and many others. All the above locations are important in one way of another to the continued functioning of our society, and all can be placed within two distinct categories. These are
Population Centers and
Infrastructure.
You’re Gonna Need a Bigger Boat Now imagine that there has been some kind of
catastrophic flood in this area, and all these locations, although somehow miraculously intact, are now separated from each other as a series of individual islands in the middle of a newly formed ‘ocean’. Suddenly, the existing Road Network, along with any cars, busses, and other road vehicles, would become useless. You would need to use a completely different system, one designed to properly accommodate these changes, which would of course have to incorporate such elements as
harbors,
shipping routes, and
vehicles capable of travelling along a waterway.
Now let’s zoom out again, this time further. Much,
much, further. Each location has now been transformed into either a
planet or a
moon, spread across various star systems covering a vast region of space. Each one of these planets and moons will have its own individual features, resources, possible inhabitants, and infrastructure requirements. With such a quantum leap in terms of scale, if we
now wanted to travel between these locations, which could in many cases end up being several light years apart, we are going to need something far bigger in terms of scale, complexity, and technology.
Shown In 60 Seconds During the
first ever 60 seconds of Starfield footage we all saw, shown in the form of the
Official Announcement Teaser at the end of
BE3 on June 11th 2018 (which redditor
InToddWeTrust2023 has very nicely referenced
here), we were given some surprisingly important clues which now form the cornerstone of this theory. Not only have these clues stacked up with every consecutive trailer released, as well as many of the other official videos and various other snippets of information, but their sheer level of consistency places them well outside the realm of possible coincidence.
Some of these additional clues were given to us in the two videos referenced above which contain the comms audio. The second of these two videos, namely the
Official Gameplay Reveal, dropped, as would be expected, at the end of
last year’s Showcase on June 12th 2022. Some of the most crucial information we have been given to date regarding my theory is actually contained in the 70 seconds shown
before Todd even begins to speak. We will discuss the relevance of all of this a little further on in the post.
Lo-go/no go First, some Space related terminology. In Mission Control speak, a
Launch Status Check, also known as a
go/no go poll, is part of a very carefully designed system implemented by US Space Agencies to ensure maximum safety and the best possible survival chance of both the ship and its crew prior to launch. This, or something similar, will undoubtedly form an integral part of the pre-launch, or rather, pre-
Jump procedures incorporated into Starfield, especially given what we know in relation to its specific
influences, attention to detail, and focus on realism.
But let's look for a moment at a different type of launch. Let's look at the process of carefully managing the flow of information when you are launching a long-awaited, multi-million-dollar triple-A video game and you happen to be a major player. With the combined might of
Bethesda,
Zenimax, and now
Microsoft, there is clearly a great deal of scope in terms of how they were able to execute all of the steps involved in this process. One critically important factor, and one that has been masterfully implemented in the promotion of Starfield, is the use of familiar iconography.
If we look at the iconography seen during the promotion of Starfield, we can see that there are two main elements. These are the circular
Starfield logo, first unveiled in 2018, and of course the recently updated
Bethesda Games Studios logo, which has existed in various iterations since around 2006. Both of these share a common, simplistic yet effective design, and the BGS logo in particular is now light years ahead of its
original design as seen on box art and in promotional materials for
The Elder Scrolls VI Oblivion. At the time of Oblivion’s release, the long-term use of this particular logo, which incorporates the now familiar
Fallout Vault Door, was a little uncertain due to restrictions with the associated licence (more on this below). But once this matter had been resolved, it would make a lot of sense that they would then develop this logo into the much sharper, more modern version we see today.
Licenced to Fly Way back in April of 2007, Bethesda realized one of their biggest long-term business goals by finally securing the
full rights to the highly acclaimed Fallout series. Prior to this, in 2004, they had been granted limited rights which would allow them to develop
Fallout 3 and then two additional games, but they clearly wanted
full and unrestricted access to the franchise and all of its assets. Since this time, in addition to Fallout 3, we have seen the release of
Fallout New Vegas,
Fallout 4, and
Fallout 76, as well as a number of smaller projects, including
Fallout Shelter. This is all the proof you need to confirm the fact that, in-spite of some initial setbacks, Bethesda’s insistence on going the extra mile with regards to securing the full franchise, was most definitely worth it, and was seen by many as a landmark achievement.
Looking at the most recent entry to this ever-expanding series, namely Fallout 76, I would like to draw your attention to two of this particular game’s trailers. First, we have the
Fallout 76 Official Trailer from 2018, and then
The Pitt Story Trailer from 2022. In the first of these two trailers, at around the
35 second mark, we see the new BGS logo once again, and then near the end of the video we see a smaller version, neatly tucked away over on the left-hand side of the usual copyright notice. If we then look at the second trailer, at around… Hold on a second, let me rewind that a bit… wait, what?
This is where things start to get really interesting.
One Small Step Okay, going back to the Fallout 76 trailers, although the smaller version of the BGS logo can be seen at or near the end of each of these, only the first incorporates the larger, ‘splash-screen’ version. “
But why is this even important?” you may ask. “
They may have simply forgotten to include this detail in the second trailer.” I can assure you that this is most certainly
not the case. In fact, I am one-hundred-percent confident that this was quite intentional. I would even go as far as saying that this one, seemingly insignificant detail, actually brings us a step closer to unlocking the secrets of Starfield. Essentially, Bethesda have taken full advantage of how we all
think we remember certain details, and as such, this is an example of truly expert-level hidden marketing on their part. I also believe it will form the basis of at least one of the big reveals during the showcase.
One Giant Leap Let’s go back one more time to the
Announcement Teaser and the
Gameplay Reveal for Starfield. Look at how drastically different the BGS logo is in
both of these videos compared to any of those used in promoting Fallout 76. What will really blow your mind here is the fact that all four of the trailers mentioned above were first shown to us during the
same two Showcases we have just been discussing! In other words, the first of these videos for both Fallout 76 and Starfield were both unveiled at the 2018 Showcase, and the second of each at the 2022 Showcase. And yet each respective pair make use of drastically different versions of what we all thought was the exact same logo. This means that Starfield has been designed, from the ground up, to be viewed and experienced in a totally different way than, and completely separate from, any of Bethesda’s previous titles.
To clarify this point, after extensive research, I can confirm that this new, animated BGS logo, with the vault door rolling off to the left and then ‘opening up’ just before the text appears,
has never been featured anywhere in an official capacity that is not directly related to Starfield. It is completely unique to this specific IP. This fact ties together everything we have looked at in the post so far. It also lets us see things from a completely different ‘orbital’ perspective. For example, I believe that this information gives us the
real reason why Bethesda worked so hard to secure the full rights to the Fallout franchise in the way that they did. Not only did they wish to create awesome games set within the Fallout universe, but they also needed total freedom to make use of a specific part of this franchise that so that they could then incorporate it into their next, very
very big, space related IP.
For Mankind Okay. This is the part you’ve all been waiting so patiently for. This is the big reveal. For months now, perhaps even years, we have all been drip-fed the idea that Starfield is essentially “
Skyrim in Space.” The reason I think that we have been told this is to misdirect us away from an intrinsic, interwoven connection between Starfield and Bethesda’s other major franchise, which is of course Fallout. But just to put your mind at rest, I do not for a nanosecond believe that the reveal will be, “
We fooled you all, it’s actually Fallout in space!” no matter how cool that might at first sound.
What I do believe is that Starfield will be
so different and
so unique when viewed alongside anything else that Bethesda have published, that it will quite literally take your breath away.
This game,
the spark of which was first ignited 25 years ago, is Todd Howard’s true passion project. Everything else was simply the path he took to finally get here. This is the story he has always wanted to tell, the story of Mankind’s true legacy. And it all starts, just as it did when Interplay released the original
Fallout) game back in 1997, with a familiar, but staggeringly different Vault Door.
The Vault There is a very special and completely unique
hidden Vault in Starfield. Not only is this particular Vault unlike anything you have previously seen anywhere within the
Fallout universe, but it is also unlike anything you have seen in
any game. Period.
This hidden Vault is actually the key to both interstellar and interplanetary travel. And it also happens to be the
single biggest construction project in human history, extending across a span of almost one-hundred light years. And it is not even close to being completed, even after more than two-hundred years of construction.
This Vault is, by its very nature,
completely invisible and shielded away from view. It is quite literally hidden in plain sight, and it can only be accessed through one of its specially crafted Vault Doors. But what does all of this mean for gameplay, and how does something like this even work? I’m glad you asked! Let’s strap in and prepare for launch, because we’re all in for an incredible ride.
Welcome, ladies and gentlemen... to The Starfield
Entering The Starfield The following is my own interpretation, based on scientific reasoning and a huge amount of detailed analysis, of exactly how I think this system works. It is, as ever, backed up with several links throughout, as well as additional evidence for which I shall provide a separate link at end of the post. I am expecting perhaps some differences in terms of specific details once we get hold of the final release of Starfield, but I am confident that I am at the very least well within the ballpark with all of this. Okay, here goes.
The Science Behind the Magic Starfield is the name given to a vast network of interconnecting tunnels, spanning the entirety of the Settled Systems, providing us with a very fast and highly practical means of travelling between different planets, and even different star systems. These tunnels exist within a localized, folded state, known as
Tunnel-Space. The construction of the Starfield is made possible thanks to a technological breakthrough which allows gravitational waves (or
Gravitons) to be woven together to form something known as a
Gravity-Tunnel, which is then stretched out and connected between any two existing stellar objects, such as two planets in a given system, of even two stars from different systems.
In order to maintain the integrity of each tunnel, it is wrapped in a special type of
Exotic Matter known as
Superfluid Helium. This has a number of highly unusual properties, including
negative energy density and
negative energy pressure. This essentially makes it the physical-space equivalent of time going in reverse, meaning that it is capable of counteracting the effects of any conventional physical force, including
the gravitational pull of a black hole. As such, it will hold the structure of the Gravity-Tunnel together for an indefinite period of time over a potentially infinite distance through space.
Within the Starfield are a large number of
Nodes and Junction Points. Nodes are used to connect together all of the planets in any one Star System, and Junction Points then connect different Star Systems together, making use of much larger Gravity-Tunnels that are the equivalent of
Interstate Highways. Note that all flight between any given planet and any or all of its moons is handled locally, outside of the Starfield.
Because all of the stars, planets, and moons in the Settled Systems are in a constant state of flux, by which I mean their relative
distance and
positions) are constantly changing in respect to each other, the tunnels within the Starfield have been designed to be able to expand and contract almost infinitely so that they can accommodate any changes in these two factors depending on when, where, and how you travel.
Although the main tunnels are designed to transport people, resources, waste, and other items directly relating to either Population Centers or Infrastructure, I believe there is also a
sub-system) that will allow much smaller objects, such as probes, to carry
data-packets that can be upload at one location and then downloaded at another, effectively solving the problem of inoperable delays in communication between remote locations.
Inside of each Gravity-Tunnel is a bi-directional
singularity, which can be switched between two opposite
polarities whenever required with the help of the surrounding Exotic Matter, allowing for two-way traffic inside what is essentially a one-way system. This means that, as long as you are able to ensure the correct polarity of all connecting Nodes and Junction Points along your route (as in “
Sky-Bus is converged” and “
Jemison route looks good”), you will be able to travel, in theory at least, from any point A to any point B, as long as all of the required interconnections exist within the system.
When travelling through the Starfield, you will set a specific route, known as a
Sky-Bus, which is a specified pathway that runs from your staring location to your destination. You will then, with the help of
Starfield Control, access the tunnels using a
Gating System which I will explain below. Incidentally, I believe that the accepted in-universe name for the actual transit network that we are making use of within the Starfield is the
Sky-Bus Tunnel System.
Each tunnel in this system actually has two separate ‘Lanes’, one on the left for outbound traffic, and one on the right for incoming traffic. As I have explained above, each of these tunnels can only accommodate a single direction of traffic flow at any given time. And so, a safety measure had to be incorporated to prevent any accidental attempts to travel the wrong way down a tunnel and destroying yourself and your ship.
At each end of any given Node or Junction Point is a
Gate. These are the ‘Vault Doors’ I have been referring to. The Gate comprises of a gigantic metal outer-ring connecting to an inner Vault Door. This Vault Door will either be at the center (closed position), or the left (open position) of the outer ring. The open/left position will allow outbound traffic to leave the orbit of the current planet they are in proximity to. To allow inbound traffic, the entire outer ring, with the Vault Door locked in place, will rotate clockwise through 180 degrees to the open/right position to allow access to the inbound Lane. When the outbound Lane is then once again required, the structure then continues to rotate in a clockwise motion until it reaches the open/left position once again. When required, the Vault Door will return to the neutral position at the center of the ring, and the tunnel will be locked.
Regarding Grav Jumps: Whenever you wish to perform a Grav-Jump, you must first request permission from Starfield Control, who will guide you through the process. Once the route is set and your Exit Gate is locked in place, by activating your ship’s Grav-Drive, along with it’s incorporated spooling system, you will first lock on to the front of the tunnel entrance.
Next, using a system similar to an
Aircraft Catapult, you will be pulled into the tunnel at great speed, where the Graviton Loop Array will hold your ship in-place inside the tunnel, and will also ensure you don’t accidentally go down the wrong path. At the other end, the spooling system described above then acts as an
Arresting Cable, slowing you down over a very short distance.
If all of the above is actually correct, especially the last part, then I think I will be having
this on repeat in the background before Grav-Jumps!
Finally, here is the
link to my additional supporting evidence and other materials, including some stuff I haven’t had a chance to really go into yet. Feel free to throw any questions at me, and I’ll do my best to answer them. In the meantime, Showcase will commence in 24 Hours…
Hi there! My husband, daughter, and I are going on our first cruise together in a few weeks. We already have the bug and want to book another cruise in the winter of 2024 that includes Coco Cay. We live on the west coast and can fly to pretty much any port.
We are so overwhelmed with the different ships and itineraries that include Coco Cay. Our only criteria is that it have Coco Cay and be at least 4 nights to make it worth the flights. Sooo many options. So what itinerary should we be looking at? Are the ships essentially the same? Any itineraries we should skip?
It’s been years since I flew AA. We have an upcoming East Coast to West Coast flight on an Airbus 321neo.
What can I expect as far as inflight entertainment, charging ports, and in flight snacks/beverages?
Trying to make sure I plan appropriately for a longer flight than I’m used to. Googling gave varying answers.
I’m planning an 8 day trip with my fiancé there in early September. We fly into Catania, stay for a night and then drive to Taormina > Cefalu > Syracusa / Noto > back to Catania to catch our flight out. I thought I’d check this sub for tips on restaurants, specific beaches, etc. and surprised to see A LOT of negative comments about Taormina!
I’m sure the White Lotus made it a bit touristy there, but is it really that bad? Is it a soulless tourist trap, or is it an amazing place that’s touristy for good reason?
Recently I took a trip with frontier… or attempted to. This terrible airline canceled my connecting flight while I was in flight to my connecting city. Their reason? Schedule change (from what I have gathered frontier does this on undersold flights so that they can cash out on their own insurance benefits). This happened at their hub airport in Denver so they should have planes, but nope they left about 50 people stranded with minimal accommodations. I was flying into the west coast for a funeral and was literally going to be in town for 5 hours and then back out on my return flight by the end of the evening. The flight frontier offered me home was over 48 hours out and they were only willing to pay for 1 night hotel??? Anyways I thought screw this I have third party insurance and they’ll pay me back for my flight home. WRONG. AIG Domestic Air Ticket Plan does not cover common carrier delays under their trip cancellation, or trip interruption sections and the trip delay section includes a bunch of exclusions that will only allow pay of additional expenses limited to food and LOCAL stays/transportation. If I rented a car and drove it back to my home state I would’ve been reimbursed but because I took a flight home and chose not to be stranded insurance says nope we don’t cover airfare??? Then why even offer insurance for air travel.… especially at the checkout of an airline that notoriously cancels flights for no real reason the day of. The government needs to better regulate travelers rights and define what airlines can and cannot do to their customers. All the loose terms FAA uses only hurts us.
Unfortunately I have already booked a European trip and purchased AIG travel insurance. I’m now worried and thinking of canceling it since it was rather useless this last time. I’m mostly worried about the healthcare benefits being out of the country.
TLDR: purchased AIG Travel Insurance and was not covered when the airline canceled my connecting flight and left me stranded.
Has anyone else had a similar experience? Has anyone successfully received payout in a similar situation? Has anyone had a good experience with AIG travel?
I just got back from 2 weeks in Spain & Portugal. I’m thinking about another trip to Cairo / Amman / Jerusalem in November. I’ll be flying from a mid-West city to Cairo, then from Tel Aviv back on the return flight.
I’m seeing flights around $1300 with British Airways (~20 hours to Cairo and back).
Are these prices typical? I know everything has gone up lately.
Am I too late in booking? I’m concerned about hotels and tour costs.
Yes we planned our engagement (both in mid thirties) and were supposed to take a beach vacation in 2 weeks to do the proposal and celebrate our life.
But before our engagement trip, my boyfriend had a guys trip planned out of the country - with everyone growing up, getting married, having kids, they wanted to do one “last” fun trip as it might be one of the final times their entire group is available together.
I actually thought it was cute and I know all of his friends very well, all trustworthy good people, and I never thought twice about him going.
To make a very long and devastating story short, I found out he cheated on me the that week with multiple women. Some were tourists who he just happened to meet and take home, and others he paid for as it’s easily available in that country.
Confronted him and he said he intentionally did it and even had every intention of doing it prior to the trip. Said he “needed” to get it out of his system before settling down. He has been distraught ever since, begging me to take him back and laying around our house crying saying he regrets it so much.
I’m very calm typing this now as I’ve had time to process, but I am a mess. I was two weeks away from getting engaged and starting my life. I’m in my mid thirties so this is my last opportunity for kids, and now I’m being forced to start over at 34.
And now I’m supposed to stay with someone who has so little respect for me that he is willing to cheat on me with other women AND prostitutes?? In front of our mutual friends? How silly will I look now if I stay with him.
All the happiness and joy has been killed from our life together. I wouldn’t be happy to receive a ring from him. I was robbed of my proposal, engagement, and most importantly OUR FUTURE TOGETHER.
No idea what to do now. My family is expecting a ring in two weeks but I’ve already cancelled flights and hotels for our engagement trip. I can’t even look at him I’m so disgusted.
I know everyone will tell me I dodged a bullet and all that but I am so crushed right now. This ISNT FAIR
Decided to start learning the Boeing 747-8, just spent an hour in the control options getting my Turtle Beach Velocity One Flight set up the way I like it with the a320, now including throttle 3 and 4 (with reversers) and custom cameras of course.
Surely there must be achievements for dealing with all the quirks and bugs in this part of the sim? 😅
Pretty sure 5 years of high school was easier 😂